Chapter 13

Governments and Policies

114 Entries · Standard Rules

Introduction

Governments

AutocracyChiefdomClassical RepublicCommunismDemocracyFascismMerchant RepublicMonarchyOligarchyTheocracy

Military Policies

AgogeBastionsChivalryConscriptionDefense of the MotherlandDisciplineFeudal ContractGrande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidRetainersSackStrategic Air ForceSurveyTheir Finest HourTotal WarVeterancyWars of Religion

Economic Policies

AestheticsCaravansariesCollectivizationColonial OfficesColonial TaxesColonizationCorvéeCraftsmenEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning

Diplomatic Policies

Arsenal of DemocracyCharismatic LeaderCollective ActivismContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationNuclear EspionagePolice StateRaj

Great Person Policies

FrescoesInspirationInventionLaissez-FaireLiterary TraditionMilitary OrganizationNavigationNobel PrizeRevelationStrategosSymphoniesTraveling Merchants